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Wednesday, March 23, 2005

Knight-ed

I just beat Star Wars: Knights of the Old Republic II: The Sith Lords last night. My verdict? Not as good as the first, but pretty dang good. It started out a lot slower (despite starting as a Jedi in this one it took longer to get a lightsaber than the previous one). Some of the good upgrades to the game: influence of the minor characters (can affect their light side/dark sidedness), special abilities for each character (beyond the standard class feats and force powers), new and more upgradeable items, and semi-major changes in the storyline based on the choices you make throughout. The problems: as I said before, it started out slow and the influence of other characters was good, but one thing I enjoyed in the first game was learning everyone's backstory. In this game, if you weren't able to gain influence on a character (either from non-use or poor choices when speaking to them) you never could learn their back story. They were able to bring in several of the playable characters from the first game, some returned as playable characters and some did not. One major difference to the game, though, is that the story was not particularly important but the philosophizing about the Force and the light side and the dark side were very interesting. In the first game, the story was amazing and drew me in immediately. In this game, it was when I realized they were playing with the boundaries of the light and dark sides of the Force to really make you think about why and whether you should make the choices you do.

In other Star Wars news, if you have not seen the new trailer for the upcoming movie, just one word: WOW!

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